

The PRKD route is faster than the KPDR route by roughly two minutes in real time (and equal Real Time runs are slower by a similar amount in game time in comparison) however, it is similar in difficulty to 14%, and is not recommended to begin with. The KPDR route is highly recommended for beginners, since it is considered a much easier route to survive in. The two primary routes runners use are KPDR (Kraid, Phantoon, Draygon, Ridley), and PRKD (Phantoon, Ridley, Kraid, Draygon). The main differentiating factor in routing Any% is the boss order, notated by the first letter of each boss. See the Timing page for information about when the run starts and ends. You can create such a file by letting the intro play, then resetting once Samus has landed in Ceres Station. All exploits are done with the intention of working around the general design of the game, not the programming and/or its oversights.Īll any% runs should start by using a 0:00 file that has skipped the intro. The heart and soul of the traditional any% category is to encapsulate the feeling it was to go through the game after first play and try to go through it as fast as possible. No Abuse of Space/Time Beam or its variants Stays within the boundaries of the map and limits the use of clips to entirely in boundary use (Wrecked Ship ceiling clip, Zebetite Skip) Defeats the main four bosses depicted in the statues blocking entrance to Tourian (Kraid, Phantoon, Draygon, Ridley) and goes on to defeat Mother Brain as well and go through the escape sequence. This description of the category was written by Garrison, as quoted by Zoast on SpeedDemosArchive:ĭefinition for Traditional style Super Metroid any%:

As indicated above, this category involves defeating all major bosses as fast as possible without the use of Out of Bounds, the Golden Torizo code, or the Space Time Beam. Any% is the most popular category for Super Metroid.
